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Gaze-Driven Control

This category focuses on replacing traditional input devices with gaze tracking and intent-based interaction models to reduce physical strain and improve precision.

Patents: 2, 3, 8, 11, 12, 16, 23, 27, 30

(2) Lens-Free AR Architecture

Abstract

The patent discloses a system for augmenting a user’s experience while viewing digital content on a "First Screen" (such as a TV or computer) by providing real-time annotations on an independent "Second Screen" (such as a smartphone or tablet). The system tracks the specific part of the digital data the user is interacting with and retrieves relevant metadata, annotations, and a list of other concurrent users from a centralized database.  

The Problem

Users often encounter text, videos, or desktop applications that trigger questions or a need for deeper context. However, retrieving this information on the same screen can clutter the primary workspace or disrupt the viewing experience. Additionally, there has been no universal method to see who else is viewing the same specific content across different devices, leading to isolated digital experiences.  

The Solution

The system utilizes a Tracking Unit to monitor the user's focus or selection on the primary display. A Conversion Program identifies the selected content with a unique keyword, which the Managing Program uses to query a database. The resulting annotations and social data are delivered to a secondary device, effectively creating a "companion interface" that provides information and social connectivity without obscuring the primary content.  

Commercial Applications

1. Interactive E-Learning Companion

Students reading an e-book on a tablet can have their smartphone act as a second screen, instantly displaying definitions, video lectures, and a list of classmates studying the same chapter.


2. Professional Software Support Layer

While working on a complex desktop application, a secondary tablet can automatically show "just-in-time" tutorials and expert annotations for the specific menu item or tool the user has selected.


3. Live Sports & Entertainment Meta-Data

Viewers watching a game on a TV can use their mobile phone to see real-time player stats and join a "live room" with other fans watching the exact same play.


4. Cross-Device Research & Productivity

Researchers can highlight text on a computer monitor and have relevant citations and related documents appear instantly on a secondary display for side-by-side comparison.


5. Privacy-Enhanced Social Viewing

Users can view social comments and chat about a show on their private mobile device, keeping the main TV screen clean for a cinematic experience.

Patent 2 Infographics

(3) Gaze-Driven Intelligence

Abstract

The patent describes an AI-driven system that generates real-time, context-aware insights by tracking a user's gaze on digital displays or physical objects. It captures "hybrid context," which includes visual data, temporal factors (like time of day or calendar status), and relational paths between multiple objects. Using Multimodal AI (LLMs and VLMs), the system interprets the user's focus and provides semantic overlays, such as definitions, price comparisons, or technical schematics, tailored to the user's immediate environment. 

The Problem

Current gaze technology suffers from a "speed mismatch" where human visual processing is milliseconds fast, but physical inputs like mouse clicks are slow. Existing systems often fail due to the "Midas Touch" problem—accidentally triggering commands just by looking around naturally—and a lack of precision on standard webcams. Additionally, current wearable devices act as passive notification screens that don't understand what the user is actually looking at in the real world. 

The Solution

The system uses a gaze-tracking subsystem and a context determination engine to pair a "target object" with the "entire state" of the display or scene. It introduces a "Fixed Reticle Mode" for wearables to eliminate eye-jitter by allowing users to align their head orientation with a target. A dual-stream processing model captures high-resolution "Region of Interest" crops for detail and a "Global Context" frame for broader awareness, ensuring the AI understands both the object (e.g., a specific button) and its environment (e.g., an email app). 

Commercial Applications

1. "Shop the Look" Interactive Media

Users can gaze at clothing or items in a video to instantly receive purchase links.


2. Industrial Maintenance and Repair

Technicians receive real-time AR overlays of schematics or safety warnings when looking at machine parts.


3. Hands-Free Medical Diagnostics

Surgeons can view 3D anatomical overlays or enlarged vitals simply by shifting their gaze during procedures.


4. Smart Tourism and Education

Tourists receive historical context for monuments, while students get instant definitions for complex terms in digital text.


5. Automated Productivity Analysis

Professionals can look at two files or stock charts to trigger instant side-by-side metadata or performance comparisons.

Patent 3 Infographics

(8) Precision Digital Targeting

Abstract

The patent introduces a high-precision spatial selection system for augmented reality (AR) that replaces traditional eye-tracking with a fixed digital reticle (a "digital dot") anchored to the center of the device's field of view. By aligning this "bore-sight" with real-world objects, users can define geometric points, areas, and 3D volumes (Volumes of Interest or VOIs) that function as persistent computational containers. These containers can be saved to the cloud, moved between geographic locations, and tracked over time to perform structural auditing and comparative analysis 

The Problem

Standard eye-tracking in smart glasses suffers from angular precision errors, where a 1-degree discrepancy can cause a massive "cone of uncertainty" at a distance, making it impossible to select small or far-away objects. Additionally, biological factors like jittery eye movements (saccades), calibration drift from glasses shifting on the nose, and high power consumption for continuous 360-degree scanning limit the utility and battery life of current wearable devices. 

The Solution

The invention utilizes a Head-Gaze interface where the user rotates their head to align a static digital reticle with a target, ensuring sub-millimeter precision that is immune to eye-tracking drift. To define 3D spaces, users trace a 2D "footprint" and use vocal scalar commands (e.g., "extrude six feet") to create a holographic volume. An intelligent Foveal Priority Logic optimizes battery life by only running high-fidelity processing on the volume currently within the user's central view, while placing off-screen data in a low-power "passive vigilance" state. 

Commercial Applications

1. 4D Temporal Auditing

Construction managers can take "volumetric snapshots" of a site and return months later to automatically highlight structural shifts or progress via 3D delta-analysis.


2. Cross-Spatial Remote Collaboration

A technician can capture a "digital twin" of a machine's dimensions in one city and "teleport" it to another city for fitment analysis.


3. Industrial Safety Geofencing

Users can "lock" a 3D safety zone around moving robotic arms that autonomously rescales to maintain a buffer, triggering alerts if a person enters the boundary.


4. Interactive Retail Comparison

A shopper can "pin" a virtual breadcrumb over one product and carry its data to a second store to view side-by-side spec comparisons in AR.


5. Autonomous Environmental Analysis

Architects can create a Volume of Interest that automatically deforms and shifts to visualize shadow propagation based on real-time solar path equations.

Patent 8 Infographics

(11) Gaze-Proximity Navigation

Abstract

This patent describes a "Relative Object Proximity" system designed to enable precise, hands-free interaction with digital and physical objects through broad visual intent. By generating a virtual cursor (often represented as a "Green Circle") that automatically snaps to the closest interactive element within a user's field of regard, the system compensates for the inherent jitter and inaccuracy of eye-tracking. It interprets the spatial relationship between the user's gaze and surrounding "computational containers," allowing for seamless selection and control without requiring pixel-perfect ocular focus. 

The Problem

A major barrier to effective augmented reality is the "Input Gap" caused by the biological instability of the human eye and the hardware limitations of mobile eye trackers. Traditional gaze-based interfaces suffer from "saccadic jitter," where the eye’s natural, involuntary micro-movements make it difficult to select small buttons or specific objects reliably. This often forces users to perform exaggerated or unnatural head movements to "point" at objects, leading to physical fatigue and a frustrating "Midas Touch" experience where unintended elements are activated simply by looking around. 

The Solution

The system introduces "Relative Proximity Logic," which creates a dynamic selection buffer around digital or physical targets. Instead of requiring the user's pupil to align perfectly with a target, the system calculates the distance between the gaze coordinate and the nearest "active" object. When the user's focus falls within a specific threshold, the virtual cursor—the "Green Circle"—snaps to that object, visually confirming the selection. This "Selection Snapping" mechanism effectively masks tracking errors and allows the Neural Processing Unit (NPU) to prioritize data from the intended object while ignoring surrounding visual noise. 

Commercial Applications

1. Hands-Free Industrial Control

Technicians can select and toggle virtual switches on complex machinery without needing a physical mouse or high-precision eye-tracking hardware.


2. Assistive Communication Devices

Individuals with motor impairments can navigate digital interfaces with higher speed and lower fatigue by utilizing "snapping" to select icons and text.


3. Immersive AR Gaming

Players can interact with fast-moving in-game assets more naturally, as the system compensates for eye-tracking lag and jitter during intense gameplay.


4. High-Precision Medical Overlays

Surgeons can "snap" their focus to specific anatomical labels or vitals on a transparent display while keeping their hands entirely sterile and occupied.


5. Context-Aware Retail Displays

Shoppers can look at a shelf and have information "snap" to the closest product, facilitating rapid price and feature comparisons in a crowded environment.

Patent 11 Infographics

(12) Gaze-Object Tracking

Abstract

The patent describes a system that utilizes a user's gaze to trigger the real-time generation and presentation of AI-driven insights for both digital media (like videos and live streams) and real-world objects. The system is designed to detect and identify objects, pre-generate insights before a user even looks at them, and dynamically prioritize these insights based on gaze metrics, context, and user preferences. It integrates advanced sensors, such as event cameras and biosignals, while employing privacy safeguards and cognitive load management to deliver an immersive, attention-driven intelligence layer across various environments. 

The Problem

Conventional methods for obtaining information about an object in a video or the real world are described as manual, indirect, and disruptive. Users typically have to pause content, exit an application, or capture screenshots to perform searches, which interrupts immersion and limits real-time understanding. Furthermore, existing systems often struggle with the fragmentation between visual perception and information retrieval, failing to adapt to moving objects or the user's changing cognitive state. 

The Solution

The system solves these issues by creating a seamless link between gaze and intelligence through "Gaze-Driven Intent" logic. It utilizes predictive algorithms to cache insights for objects within the user's field of view before a fixation occurs, ensuring zero-latency delivery. The solution also tracks objects in motion, allowing AI-generated insights to stay spatially associated with and follow the object in real time. By incorporating multi-modal presentation and foveated rendering, the system manages the user's cognitive load, presenting information only when it is most relevant and least intrusive. 

Commercial Applications

1. Interactive E-Commerce in Streaming

Viewers can look at an item in a movie or live broadcast to instantly see product details and purchase links without pausing the video.


2. Professional Training and Expert Systems

The system can analyze a user’s gaze patterns to determine their level of expertise and provide tailored instructional overlays for complex tasks.


3. Enhanced Real-World Navigation

Travelers using AR glasses can receive dynamic, real-time insights about landmarks or buildings as they move through a city.


4. Adaptive Learning Environments: Educational platforms can monitor a student's gaze and biosignals to adjust the complexity of information presented, managing cognitive fatigue in real time.


5. Hands-Free Industrial Maintenance: Technicians can receive pre-cached repair insights and schematics for specific components as they scan machinery, with the data following the parts as they are moved or manipulated.

Patent 12 Infographics

(16) Gaze Telepresence

Abstract

The patent describes a system for the controller-less, gaze-based navigation of remote platforms like drones or robots in 3D space with six degrees of freedom (6DoF). A wearable display tracks a user's gaze to generate a "gaze vector" representing their navigation intent, allowing the platform to move and orient itself without physical joysticks. The system incorporates augmented reality (AR) visualizations, biometric-based control adaptation, and multi-user or swarm coordination to enhance safety and situational awareness. 

The Problem

Traditional teleoperation relies on physical controllers that require high manual dexterity, leading to cognitive fatigue and a "translation burden" where users must mentally map joystick movements to spatial motion. Most existing systems separate visual perception from control input, which diminishes immersion and spatial judgment. Furthermore, previous gaze-based attempts often suffered from low precision, involuntary eye movements, and the "Midas Touch" problem—where unintended glances are mistaken for commands. 

The Solution

The system converts visual intent into continuous 6DoF motion, enabling gaze-driven, goal-based navigation. It includes Predictive Visual Intent Echoes to preview target pose in AR, Biometric Elastic Tethering to adapt responsiveness based on eye biometrics, Look-Through Navigation to guide movement into occluded areas using mapped data, and Neuro-Adaptive Gating to pause motion during saccadic suppression for safety. 

Commercial Applications

1. Sterile Medical & Surgical Robotics

Allows surgeons to navigate robotic manipulators or cameras in an operating room without breaking sterility or using their hands.


2. Industrial & Hazardous Inspection

Technicians can use "centric-orbit mode" to perform hands-free, 360-degree visual inspections of infrastructure or equipment.


3. Search-and-Rescue Swarm Operations

Enables a single operator to command a swarm of drones through complex environments using authority-based privacy silos.


4. Advanced Accessibility Telepresence

Provides independent digital and physical mobility for individuals with motor impairments who cannot use standard physical controllers.


5. Remote Training & Mentorship

A mentor can project their visual intent as a guidance artifact into a trainee's display, facilitating a seamless "handover" of control.

Patent 16 Infographics

(23) Spatial Gaze-to-Command

Abstract

The patent introduces a gaze-driven spatial interaction language where users draw geometric or symbolic shapes in 3D space using their eye gaze. These "interaction primitives" are captured by a wearable device and mapped to specific commands, such as selecting objects, issuing instructions, or generating AI insights. The system supports private, shared, and persistent shapes that can be anchored to real-world objects, enabling a new form of silent, hands-free human-computer interaction across AR, VR, and screen-based environments. 

The Problem

Traditional interaction methods like handheld controllers, hand gestures, and voice commands introduce friction, physical fatigue, or social discomfort. Handheld devices reduce naturalness, gesture systems can be imprecise or tiring, and voice commands are often impractical in noisy or public spaces. Furthermore, standard gaze-tracking lacks the precision and intent modeling required to distinguish deliberate actions from natural eye movement, leading to "unintended activations".

The Solution

The invention transforms gaze trajectories into spatial shapes—such as circles, lines, or letters—that act as interaction primitives. Shape Normalization refines imperfect paths into clean forms, while Contextual Intent lets the same shape trigger different actions depending on the object. It also enables Persistent and Social Anchoring for cross-session or user-specific visibility, and Proxy Interaction, allowing shapes drawn on neutral surfaces to map to nearby people or sensitive targets. 

Commercial Applications

1. Smart Home & IoT Control

Silent, hands-free management of devices, such as drawing a "circle" over a lamp to toggle it or a vertical line over a thermostat to adjust the temperature.


2. Interactive Digital Advertising

Commuters or shoppers can look at a billboard or screen and draw a shape to "bookmark" a product or request a discount code directly to their glasses.


3. Sterile Industrial & Medical Guidance

Experts can draw "gaze paths" that appear as real-time visual guides for trainees performing complex repairs or surgical procedures without needing to touch any equipment.


4. Cross-Device Content Continuity

Selecting text on a smartphone by "circling" it and having that selection automatically follow the user to their laptop or TV screen.


5. Discreet Social Communication

Using "whisper shapes" to send transient, non-verbal cues or annotations to colleagues in shared spaces that automatically decay after being viewed.

Patent 23 Infographics

(27) Instant AI Capture

Abstract

The system uses a head-mounted device with eye-tracking to identify target objects within a user's field of view based on a gaze intersection region. Upon a selection condition, the system captures visual data of the target, analyzes it to generate contextual information, and renders it as an AR overlay. It supports predictive targeting, 3D reconstruction, and privacy-aware filtering to enable low-friction interaction with real-world content. 

The Problem

Current AR and wearable systems suffer from significant "interaction friction" when users try to capture or get information about objects, especially those at a distance. Existing methods require slow, manual actions like reaching for a handheld device, performing mid-air gestures, or navigating complex menus, which creates a delay between a user's visual attention and the system's response. 

The Solution

The invention provides a gaze-driven interface that allows for near-instant identification and augmentation of real-world objects without manual intervention. By utilizing gaze-based input for both selection and capture, the system minimizes the physical and cognitive effort required to interact with the environment. It also incorporates "predictive targeting" and "spatial memory" to improve the accuracy and speed of content acquisition. 

Commercial Applications

1. Gaze-Triggered Commerce

Instantly identifying a product via gaze and initiating a "buy" or "reserve" transaction through integrated digital wallets.


2. Bio-Adaptive Visual Aid

Automatically activating telephoto zoom or digital enhancements when the system senses the user is squinting at a distant object.


3. Remote Expert Collaboration

Sharing real-time "examination paths" and gaze targets with remote users for synchronized inspection or training.


4. Spatiotemporal Overlays

Anchoring captured data to spatial coordinates to allow users to visualize the historical state of a location or object.


5. Privacy-Aware Capture

Utilizing a filtering module to automatically detect and blur sensitive content, such as faces or private documents, before they are stored.

Patent 27 Infographics

(30) Gaze Capture

Abstract

A gaze-driven wearable computing system that enables users to identify, capture, analyze, and share real-world objects using natural visual attention as the primary input. The system integrates eye-tracking, computer vision, AI-based insight generation, spatial reconstruction, predictive intent detection, and adaptive capture into a unified pipeline, reducing interaction friction between perception and digital response.

The Problem

Existing AR and wearable systems require manual gestures, voice commands, or device interaction to capture or analyze objects, creating delay, cognitive load, and social friction. They lack an integrated framework that seamlessly links gaze targeting, object locking, visual enhancement, contextual insight generation, spatial modeling, and content sharing within a single low-latency workflow.

The Solution

The invention introduces a gaze-aligned targeting and locking mechanism that detects user intent through fixation, predictive modeling, and physiological signals. Upon selection, the system captures enhanced visual data, generates contextual insights, reconstructs 3D spatial representations, applies privacy-aware filtering, and packages shareable digital assets—all within a continuous AR interaction pipeline. Advanced modules such as predictive intent detection, confidence-adaptive interfaces, bio-adaptive focus, collaborative gaze sharing, and persistent spatial memory further improve responsiveness and usability.

Commercial Applications

1. AR Smart Glasses & Wearable Platforms

Powers next-generation augmented reality devices with frictionless object targeting, contextual overlays, enhanced capture, and spatial content creation.


2. Remote Assistance & Field Service

Enables technicians or experts to share gaze targets in real time, capture annotated visuals, and guide collaborative inspections or repairs.


3. Social & Spatial Content Creation

Transforms real-world observations into enhanced images, annotated videos, and interactive 3D assets for sharing across social and collaborative platforms.


4. Commerce & Gaze-Triggered Transactions

Allows users to purchase, reserve, or interact with commercial objects directly through gaze-based confirmation and secure transaction modules.


5. Enterprise Knowledge & Spatial Memory Systems

Creates persistent, location-anchored knowledge layers that store captured objects, contextual insights, and historical overlays for industrial, educational, and architectural use.

Patent 30 Infographics

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